It really feels like Bethesda doesn’t understand the RP aspect of an RPG (and with how poorly Fallout 4 performs, they barely understand the G as well). For starters, the entire main quest forces a “bad karma” narrative onto the player. Unfortunately it suffers from all the same problems that plague every square pixel of Fallout 4.
Much like Far Harbor, this is a decent idea conceptually. As the new leader you’ll have to head through the various themed parks in Nuka-World (Cowboy Town, Space Land, Kiddie Park, etc) and reclaim them, assigning one of the three raider gangs in your control to that location. But no, as you head in (in the dead of night no less, so any chance at a sweeping establishing view of Nuka-World ala Jurassic Park was completely wasted) you are told that this was all a ruse by the Raiders and you proceed to take part in the world’s most boring Thunderdome and kill the leader of the Raider gang, which by Wasteland rules apparently makes you the new leader.